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AI Zombie Trend Prompt: Our Full Text and Four Fixes

This is the exact AI zombie trend prompt this site sends to the video model, Seedance 2.0 Mini unless you pick another, with your two photos attached as reference image 1 (the survivor) and reference image 2 (the one who turned). You do not have to paste it anywhere: the generator fills it in. It is printed here so you can see what the zombie trend film is asked to do, or adapt it for another tool.

This zombie trend prompt got to this version through paid test renders on 8 and 9 October 2026: eight with a couple and a dog, then a cat. Four went wrong in ways that changed the wording, and the frames below show each one. Where a sentence rests on one or two renders, it says so.

Updated

Three frames from our test render: the survivor in tears with the gun gone, the leap with the gun on the floor, the hug in the meadow

PROMPT

The full prompt and four fixes

  • Seven timed shots
  • The gun on the floor
  • The match cut
Frames from our own test renders · AI Zombie

The full AI zombie trend prompt

Couple, 16:9, two photos
A short photoreal film in two parts, no titles. Part one, the standoff: the bare main room of an abandoned wooden farmhouse after the outbreak, plank floor, two tall windows with grey daylight, dust in the air, open floor between the two of them with no table, counter or furniture in between. The person from reference image 1 stands with a handgun raised in both hands, tears on the cheeks, hands shaking; the person from reference image 1's skin stays clean and human in every shot. The person from reference image 2 has turned: ashen grey-green skin, clouded pale eyes, dark veins at the temples, torn dusty clothes, the same face and hair as the photo, with no blood and no wounds. Shot 1 (0 to 2 s): close on the person from reference image 1's wet eyes above the raised gun, the barrel soft in the foreground. Shot 2 (2 to 4 s): over the person from reference image 1's shoulder, the person from reference image 2 comes closer through the doorway, slow and unsteady. Shot 3 (4 to 5 s): tight on the turned face, a low snarl. Shot 4 (5 to 7 s): front medium shot, the person from reference image 1 lowers the gun and opens both hands so it drops and lands on the plank floor at their feet, then opens both arms, eyes closing. Shot 5 (7 to 9 s): wide side-on shot across the room, the dropped gun lying on the floor at the person from reference image 1's feet, the person from reference image 1 on the right with open arms, the person from reference image 2 runs in from the left and leaps, held in mid-air an instant before they touch. Part two, the memory: warm late-afternoon sun on a hillside meadow of tall grass, both of them as they were before, with no marks, scars or veins on either of them and nothing from the farmhouse in the meadow, no gun. Shot 6 (9 to 12 s): a match cut on the leap (a brief dissolve from the room into the meadow is fine) that carries the same leap, same framing and same body positions into the meadow; the person from reference image 2 is alive and well, clear skin, dressed in light summer clothes, lands in the person from reference image 1's open arms, and the person from reference image 1 spins them around, both laughing, slow motion. Shot 7 (12 to 15 s): close two-shot, foreheads almost touching, sun flare between them, both smiling with eyes closed. Frame: 16:9.

Keep each face and hairstyle exactly as in the photos; ignore the photo backgrounds.

Photorealistic, cinematic light, clean cuts between the shots. No split screen, no captions or text on screen. Sound: wind and shaky breathing in the farmhouse with one low growl and the thud of the dropped gun, then a soft piano theme and quiet laughter in the meadow; no dialogue.

For a tall zombie trend video (9:16 and 3:4) the generator adds one sentence right after shot 5:

Added for tall frames
In this tall frame shot 5 still happens in the farmhouse room: both are seen full length and small in the frame, the dropped gun on the floor, the person from reference image 1 at the right edge with open arms, the person from reference image 2 leaping in from the left; the meadow starts only with shot 6, at 9 s.

For a dog or cat, the person from reference image 2 becomes “the dog or cat from reference image 2”, and three lines change: the zombie look, the healthy look, and the last shot (Fix 4 below):

Pet version, the three changed lines
The dog or cat from reference image 2 has turned: milky white clouded eyes with no pupils and no colour left in them, matted dirty fur with patches of grey skin showing through, a torn ear, bared teeth, the same breed, size, coat colour and markings as the photo, with no blood and no wounds.

…

the dog or cat from reference image 2 is healthy again, clean coat and bright eyes

…

Shot 7 (12 to 15 s): close shot of the person from reference image 1 hugging the dog or cat from reference image 2 to their face, forehead against its head, sun flare behind them, the person from reference image 1 smiling with eyes closed; the person from reference image 1 is the only person in the shot.

Other tools name their reference images differently, such as @Image1 or Image 1; change “reference image 1” and “reference image 2” to match. We have only rendered this zombie trend prompt on Seedance 2.0 Mini.

What each part of the AI zombie trend prompt controls

Part of the promptWhat it controlsWhat we saw
Shot 1 (0 to 2 s) to Shot 7 (12 to 15 s)Order and timing of the seven shotsOrder held in all eight renders; timing slipped, with the leap about 1.5 s late on 9 October
“skin stays clean and human in every shot”Keeps the zombie look off the survivorThe survivor’s face stayed clean in all eight
“no table, counter or furniture in between” and the gun landing on the floorWhere the gun goesFix 3 below
Shot 5: wide, side-on, survivor on the right, zombie from the left, held in mid-airGives both bodies a place, so the next shot can continue the leapThe leap carried into the meadow in every render
“a match cut on the leap (a brief dissolve … is fine)”The join between the room and the meadowAll three renders of 9 October: a dissolve of about a third of a second, mid-air
“with no marks, scars or veins … no gun” in the memoryA clean memoryFix 2 below
“Keep each face and hairstyle exactly as in the photos; ignore the photo backgrounds”LikenessFaces and hair held; outfits did not have to
“with no blood and no wounds”Keeps it non-goryOnly partly: scratch marks on the zombie’s face in all five couple renders, reddish stains on the shirt in three
“Sound: …”The soundtrackAll eight had sound, none had dialogue

Fix 1: the zombie dog looked like a normal dog

The first pet version described the dog as having “matted dirty fur, clouded pale eyes, bared teeth”. On 8 October the dog came back with clean brown eyes and a snarl (left). A snarl alone reads as an angry dog, not a zombie.

The new line says “milky white clouded eyes with no pupils” and “patches of grey skin showing through”, and adds a torn ear. The render after that change gave the dog white, pupil-less eyes (right), and so did the pet render of 9 October. Two renders, one breed.

Close-ups of the zombie dog on 8 October 2026: the first wording (left) and the wording that asks for milky white eyes with no pupils (right).
Close-ups of the zombie dog on 8 October 2026: the first wording (left) and the wording that asks for milky white eyes with no pupils (right).Our own test render · 2026-10-08

Fix 2: the tall frame skipped ahead and took the gun along

Our first 9:16 zombie trend render, on 8 October, compressed the room. The leap there lasted about a second, the meadow opened at 7.5 s instead of 9 s (frame 1), the gun lay in the meadow grass (frame 2), and in the last close-up the man still had a dark scar on his neck (frame 3).

Two changes went in. Tall frames now get their own sentence (printed above) that says where both bodies are during the leap and that the meadow starts with shot 6 at 9 s. And the memory got an explicit list of what must not come along: “no marks, scars or veins on either of them and nothing from the farmhouse in the meadow, no gun”. The 9:16 render after the change, the same day, kept the leap in the room and the meadow clean.

Our first 9:16 render, 8 October 2026: the meadow already at 7.5 s (1), the gun lying in the grass (2), a scar left on his neck in the last close-up (3).
Our first 9:16 render, 8 October 2026: the meadow already at 7.5 s (1), the gun lying in the grass (2), a scar left on his neck in the last close-up (3).Our own test render · 2026-10-08

Fix 3: the gun ended up on a kitchen table

Until 9 October the zombie trend standoff took place in a farmhouse kitchen, and the prompt said the survivor “lowers the gun, lets it fall to the floor”. In the second 9:16 render she set it down on the kitchen table instead (left). The model had a table, so it used one.

The room is now the bare main room of the farmhouse, with “open floor between the two of them with no table, counter or furniture in between”. The gun “drops and lands on the plank floor at their feet”, and the wide shot repeats that it is “lying on the floor”. All three renders of 9 October dropped the gun to the floor with no table in sight (right).

Left: 8 October 2026, the kitchen version, the gun set down on the table. Right: 9 October 2026, the bare room, the gun on the floor during the leap.
Left: 8 October 2026, the kitchen version, the gun set down on the table. Right: 9 October 2026, the bare room, the gun on the floor during the leap.Our own test render · 2026-10-09

Fix 4: a second person in the pet’s last shot

The last shot used to read “close two-shot, foreheads almost touching, … both smiling with eyes closed” for every cast. With a dog it worked. With our grey tabby cat on 9 October, the model drew two copies of the woman forehead to forehead with the cat between them (left): a small animal does not make a two-shot, so it added a person.

The pet zombie trend film now has its own last shot: the survivor hugs the pet to their face, forehead against its head, “the only person in the shot”. The next cat render and the next dog render each had one woman (right). One render each, so we keep watching it. The eye line got “no colour left in them” the same day; the dog’s eyes went milky, the cat’s stayed green.

The cat’s last shot on 9 October 2026: two copies of the woman with the old two-shot line (left), one woman after the pet film got its own last shot (right).
The cat’s last shot on 9 October 2026: two copies of the woman with the old two-shot line (left), one woman after the pet film got its own last shot (right).Our own test render · 2026-10-09

How the zombie trend match cut joins the farmhouse to the meadow

The moment people remember from the zombie trend is the jump that starts in the farmhouse and lands in the meadow. Two lines make it. Shot 5 freezes the leap in a wide, side-on frame with both bodies placed. Shot 6 then asks for “the same leap, same framing and same body positions” in the meadow. With both, the model has something concrete to carry across.

Our first prompt asked for hard cuts only. The model made a short dissolve anyway in one of the 8 October renders, and it looked right, so the current prompt allows “a brief dissolve”. All three renders of 9 October did the same: the room fades into the meadow over about a third of a second while the leap is in the air. Below, our 16:9 couple render: arms open (1), mid-air (2), the dissolve (3), the landing (4).

The match cut in our 16:9 render of 9 October 2026: arms open (1), mid-air in the farmhouse (2), the dissolve (3), the landing in the meadow (4).
The match cut in our 16:9 render of 9 October 2026: arms open (1), mid-air in the farmhouse (2), the dissolve (3), the landing in the meadow (4).Our own test render · 2026-10-09

Five worlds: the lines that change

Since 9 October the zombie trend standoff can happen in five places. Only the setting, the way in, where the gun lands and the background sound change; the seven shots, the meadow and the price do not. The farmhouse lines are word for word the prompt above.

WorldPart one opens onThe gun lands
Farmhousethe bare main room of an abandoned wooden farmhouse after the outbreak, plank floor, two tall windows with grey daylight, dust in the air, open floor between the two of them with no table, counter or furniture in betweenon the plank floor at their feet
Fallen Citythe middle of a ruined city street after the outbreak, grey ash drifting down like snow, smoke between burnt-out cars and broken shop fronts, cold grey light, open asphalt between the two of them with no car, barrier or wall in betweenon the cracked asphalt at their feet
Blizzardthe main road of a snowed-in mountain town after the outbreak, a blizzard blowing sideways, half-buried wooden houses, cold blue light, open snow between the two of them with nothing in betweenin the snow at their feet
Empty Mallthe ground floor of an abandoned shopping mall at night after the outbreak, stopped escalators, dark shop fronts and a few flickering neon signs, haze in the air, open tiled floor between the two of them with no bench, kiosk or railing in betweenon the tiled floor at their feet
Night Subwayan empty subway platform at night after the outbreak, a stopped train with its doors open, flickering fluorescent lights, haze in the air, open platform between the two of them with no bench, pillar or barrier in betweenon the platform at their feet

We rendered each new world once with the couple, at 480p, on 9 October. All four kept the shot order and dropped the gun where asked. The first Empty Mall render skipped the wide leap; a second one with the same prompt kept it. The zombie apocalypse scene ideas guide shows each one.

What the AI zombie trend prompt still cannot promise

  • Timing. In all three renders of 9 October the leap came about 1.5 s late, so the memory ran about 4.5 s instead of 6.
  • The zombie look during the leap. In the wide shot the one who turned can already look healthy: a clean white T-shirt in our 9:16 render, clean fur on the dog.
  • A spotless zombie. Despite “no blood and no wounds”, all five couple renders gave him dark scratch marks on the face, reddish in two, and three had reddish stains on his shirt.
  • Every face turning. In two renders with a woman in her sixties the zombie look never showed; she kept her own face. Our cat kept its green eyes twice.
  • The same film twice. Each render is new: the order of shots holds, the faces, timing and grime change.

The three zombie trend films this exact prompt made on 9 October, as they came back from the model:

Our render
Our render
Our render
Make a zombie trend film with this prompt

FAQ

What is the prompt for the AI zombie trend?

A two-part shot list: a standoff in a bare farmhouse room (seven timed shots in total), then a memory in a sunny meadow, with the survivor in reference image 1 and the one who turned in reference image 2. The full text is at the top of this guide.

Which AI model makes the zombie trend video here?

Seedance 2.0 Mini by default. You can also pick Seedance 2.0 Fast, 2.0 or 2.5; they get the same prompt. All of our test renders so far are on 2.0 Mini.

Can I use this AI zombie trend prompt in another app?

Yes, if the model takes two reference images and renders 15 seconds. Rename “reference image 1” and “reference image 2” to the way that tool refers to images. We have not tested it anywhere else.

Why does the zombie trend prompt give every shot a time?

Without times, the standoff can take up the whole clip and the memory gets cut. Even with times, our renders ran about 1.5 s late at the leap.

Do I need to copy the AI zombie trend prompt to use this site?

No. The generator sends it for you; you only add two photos. A 15-second film is 12 credits at 720p.

AI Zombie is an independent site with no ties to TikTok or to any film or TV studio. Clips by other creators belong to them.